Tratto da: GAME LEARNING > RESOURCES – Binman.zip
Autore: Jake Habgood, coautore del libro ufficiale.
A simple example of a platform game.
Aliens have invaded the city and you must hide from their patrols in a dustbin whilst you try to infiltrate the alien base.
Crea le risorse elencate di seguito con le caratteristiche specificate.
Salva con nome… le immagini originali.
TIPO | NOME | FILE | |
---|---|---|---|
Sprites | binman_left | binman_left_strip18.png | |
binman_right | binman_right_strip18.png | ||
alien_left | alien_left.png | ||
alien_right | alien_right.png | ||
girder | girder.png | ||
standing | standing.png | ||
hide | hide_strip16.png | ||
stand | stand_strip6.png | ||
hidden | hidden.png | ||
disk | disk.png | ||
exit | exit.png | ||
Sound | music | music.mid | music.mid |
Background | cityscape | cityscape.png | vedi dopo |
Objects | Alien | alien_left | |
Binman | standing | ||
Girder | girder | ||
Disk | disk | ||
Exit | exit | ||
Room | level_1 |
Girder
Solid
Disk
Binman
Destroy the instance
Exit
Binman
Destroy the instance
Alien
…
Binman
…
Livello 1
Imposta le proprietà del livello
Snap X / Snap Y: 32
settings
Width: 1280
Height: 960
Speed: 30
Height: 960
Speed: 30
backgrounds
Draw background color: nero
Foreground image: cityscape
Tile Hor
X: 0
Y: 400
Foreground image: cityscape
Tile Hor
X: 0
Y: 400
views
Enable th use of Views
Visible when room starts
View in room
Visible when room starts
View in room
X: 0
Y: 480
W: 640
H: 480
Y: 480
W: 640
H: 480
Port on screen
X: 0
Y: 0
W: 640
H: 480
Y: 0
W: 640
H: 480
Object following
Binman
Hbor: 256
Vbor: 64
Hsp: -1
Vsp: -1
Hbor: 256
Vbor: 64
Hsp: -1
Vsp: -1
Posiziona tutti gli oggetti
continua…